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        <LevelObjectData ID="BRAMBLE_DAMAGER_SleepingMinigame (1)" State="BEGIN" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_SLEEPING_03b" State="END" />
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        <LevelObjectData ID="Trigger_BossEncounter_Minigame" State="BEGIN" />
      </LevelObjects>
    </LVL_SLEEPING>
    <LVL_CARABOSSE>
      <SceneName>LVL_CARABOSSE_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>6</Playcount>
      <Playtime>784.313049</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>81.64893</TotalPercentage>
      <CheckPointName>LVL_CARABOSSE_CHECKPOINT_BOSSTEMP</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_CARABOSSE_Mirror_1" Unlocked="true" />
        <MirrorData ID="LVL_CARABOSSE_Mirror_0" Unlocked="true" />
        <MirrorData ID="LVL_CARABOSSE_Mirror_2" Unlocked="true" />
      </Mirrors>
      <LevelObjects>
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    </LVL_CARABOSSE>
    <LVL_LIGHTY>
      <SceneName>LVL_LIGHTY_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>1</Playcount>
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      <CheckPointName>LVL_LIGHTY_CHECKPOINT_00</CheckPointName>
      <Mirrors />
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  </Levels>
  <SkillTree>
    <iLightSkillTree>10</iLightSkillTree>
    <iHeavySkillTree>10</iHeavySkillTree>
    <iRangedSkillTree>10</iRangedSkillTree>
    <iHealthSkillTree>10</iHealthSkillTree>
    <iMagicSkillTree>5</iMagicSkillTree>
  </SkillTree>
  <Equipables EquippedList="TEQ_D003,TEQ_N002,TEQ_J002,TEQ_U001," UnlockedList="TEQ_M002,TEQ_R002,TEQ_D001,TEQ_D003,TEQ_U001,TEQ_U002,TEQ_N001,TEQ_N002,TEQ_N003,TEQ_N005,TEQ_J002,TEQ_T001,">
    <slotsQTY>4</slotsQTY>
  </Equipables>
  <Vars>
    <currentExp>92706599</currentExp>
    <currentLevel>539</currentLevel>
    <availableSkillPts>375</availableSkillPts>
    <checkpointTutorialDone>true</checkpointTutorialDone>
    <mirrorTutorialDone>true</mirrorTutorialDone>
    <redridingCutsceneSkipped>true</redridingCutsceneSkipped>
  </Vars>
  <Weapons Enabled="true">
    <StandardWeapon>SPEAR</StandardWeapon>
    <HeavyWeapon>GREAT_SWORD</HeavyWeapon>
    <RangedWeapon>GUN</RangedWeapon>
    <StandardWeaponsList>
      <WeaponData ID="DOUBLE_SCISSORS" Unlocked="true" />
      <WeaponData ID="SPEAR" Unlocked="true" />
      <WeaponData ID="HARPOON" Unlocked="true" />
    </StandardWeaponsList>
    <HeavyWeaponsList>
      <WeaponData ID="AXE" Unlocked="true" />
      <WeaponData ID="GREAT_SWORD" Unlocked="true" />
    </HeavyWeaponsList>
    <RangedWeaponsList>
      <WeaponData ID="BOW" Unlocked="true" />
      <WeaponData ID="BOOMERANG" Unlocked="true" />
      <WeaponData ID="SLEEPING_SHIELD" Unlocked="false" />
      <WeaponData ID="GUN" Unlocked="true" />
      <WeaponData ID="CARABOSSE_SHIELD" Unlocked="true" />
    </RangedWeaponsList>
  </Weapons>
  <Unlocks>
    <DashUnlocked>true</DashUnlocked>
    <RopeUnlocked>true</RopeUnlocked>
    <DoubleJumpUnlocked>true</DoubleJumpUnlocked>
    <WallSlideUnlocked>true</WallSlideUnlocked>
    <FlyUnlocked>true</FlyUnlocked>
    <SwimUnlocked>true</SwimUnlocked>
    <MeleeUnlocked>true</MeleeUnlocked>
    <RangedUnlocked>true</RangedUnlocked>
    <HeavyUnlocked>true</HeavyUnlocked>
    <UnderwaterUnlocked>false</UnderwaterUnlocked>
    <StompUnlocked>true</StompUnlocked>
    <LightChargedUnlocked>true</LightChargedUnlocked>
    <HeavyChargedUnlocked>true</HeavyChargedUnlocked>
    <RangedChargedUnlocked>true</RangedChargedUnlocked>
    <MagicUnlocked>true</MagicUnlocked>
    <AdvancedMagicUnlocked>false</AdvancedMagicUnlocked>
    <HealUnlocked>true</HealUnlocked>
    <AdvNavUnlocked>false</AdvNavUnlocked>
  </Unlocks>
  <Skins>
    <SelectedSkin>BERSERKER</SelectedSkin>
    <SkinsList>
      <SkinData ID="FOREST" Unlocked="false" />
      <SkinData ID="PIRATE" Unlocked="false" />
      <SkinData ID="KNIGHT" Unlocked="false" />
      <SkinData ID="BERSERKER" Unlocked="true" />
      <SkinData ID="SPECIAL" Unlocked="false" />
    </SkinsList>
  </Skins>
</GameState>